MAX MCGEE'S PROFILE

Max McGee
with sorrow down past the fence
9159
I CAN'T NOT MAKE GAMES.

I have enough lockerspace to hold an episode of Friends.

"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!

Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."

- TW/IFS, "All The World Is A Stage Dive"
Iron Gaia
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"

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Discouragement

Kumada I appreciate that you have really the best possible intentions here, and it's actually really sweet (and I don't mean that to sound condescending) but...I have just never been the "turn-the-other-cheek" kind of guy, and I think it's too late in life to change that. I have been...extraordinarily zen like in response or non-response to certain comments certain people have made, just letting it all blow by me but that really couldn't last forever and I am damn tired of not defending myself just because my attackers outnumber me.

For what it's worth, I thought this was actually a civil and even potentially productive conversation and not a flamewar at all before Versalia showed up with his abusive childish bullshit.

Discouragement

Man it's super awesome how this forum doesn't have an ignore user function really glad we got rid of that that was definitely a great decision.

Versalia: go fuck yourself, to death.

There is literally no part of anything you posted that isn't 100% wrong. I can't even be bothered to break down why on a sentence-by-sentence basis for everyone to see. It would take too long.

Discouragement

To clarify, by good I don't mean in the sense of the ineffable: good art, good cinema, good literature or whatever. I mean in the sense of the definitively calculable: production values.

I mean that they've been slicker, better produced, better coded, graphically tighter, and had less flaws AND that they've been carefully honed by the constant bitching and whining of RMN to not do any of the things RMN doesn't like. (A good example is how Journeyman uses minigames for things that in the past I'd done as simple dice rolls, because of all of the RNG hate generated by Iron Gaia: Virus, Everything Turns Gray, and To Arms! and the lesson that taught me: RNG bad.)

Which is fine because I'm pretty sure that's also what Craze means by good.

Sorry, Kumada, but whether this game or not is highly relevant to my decision to continue developing it or not. I certainly intend to make it even better either way, but if it's not already good I could save myself a lot of time and hassle by just starting over with something else.

Delusions of grandeur much?

Grandeur? Where does grandeur enter into it exactly, if I did actually believe that EVERY person's work was CONSTANTLY improving? What the fuck does thinking that everyone gets better have to do with delusions of grandeur?

Discouragement

Also, make better games and the community will probably like them more.

The greatest lie ever told.

This is just such a total, outright lie that I can no longer even be angry at the frank dishonesty of it.

After a while, you just have to laugh at all the bullshit.

Every game I have released in the past three years has been better than the last game I released and has had a worse reception with more hostility.

Seeking a review!

I don't like visual novels, but I'm okay with the other two (I like stories that ARE mysteries, but I despise stories about "an x, y, or z that SOLVES mysteries"). Maybe I will.

Sonar Ping

Makes sense! I forget that my hours and days and weeks of labor produce only minutes of actual gameplay. I should think more from the player perspective.

Sonar Ping

It'd really be a crime not to; I just hope that if I finish this shizznit people will play it. It even got a good review, but still so far there's been very little buzz.

Discouragement

I think it goes back to calling this game quite possibly the best game ever created or ever will be. Hype down, not up.

If anyone couldn't tell I was kidding, I seriously question their sense of humor. The truth is, the "marketing" style of this project and Mage Duel Extreme was intentionally self-deprecating in the extreme. I'm not sure how much more humble I can get than jokingly calling something "Codename: The Greatest Game That Ever Was Or Will Be".

All feedback you got so far is very constructive, in the way it points you in the direction of making the right changes.

I emphatically disagree; the majority of actionable feedback was actioned as of the last release. Most of the rest of the feedback I've received that hasn't been actioned already is feedback that I've deemed inactionable. I.E. things I cannot or will not change for various reasons I don't want to discuss in-depth here.

But there hasn't been even a blip of improvement of attitude for any of the requested changes I've made to "my" game.

Anyway...

The truth is, I firmly believe that RMN taken as a whole, as a hive-mind entity will never like anything I produce, regardless of its quality, because RMN doesn't like me and is all and all intellectually dishonest in the extreme. This is a generalization, and is not meant to refer to every single individual user of RMN; many of them are really decent people. I'm not even saying that *I* dislike *RMN*. I really enjoy conversing with many of you both on the forums and in IRC. But in general the PH of this community is very acidic, at least to me personally, at least toward my games.

So making better games/new games/different games seems pointless because the response I get is always completely unrelated to the quality of the game in question. Journeyman is technically speaking hugely better than games I've made in the past that have been better received; the reason it's technically better is because it incorporates feedback from past reviews of past games. Nonetheless, its reception is worse, because RMN as a whole likes me even less now than it did then; I grow more hated with each post, it seems, and if there's anything I should really work on, it's that.

Don't bother calling me "delusional" or calling this a "rationalization" or making lengthy arguments about this, you won't sway me. At this point there is absolutely no way to convince me that the amount of flak my games have gotten is totally or even mostly related to their own merits. If anyone else had released To Arms! or Journeyman I think that people would by and large have eaten them up and they'd be immensely popular; there'd certainly be less controversy. But I am, unfortunately, a controversial character.

I'm pretty sure I could demonstrably prove all of this if I really wanted to, but I'd rather make games than win an argument on the internet. The only thing that slows me down in doing so is the chip on my shoulder the size of a dumptruck. Sometimes that chip gets caught on things, and bashes out posts like this one.

At the risk of sounding trite, the worst case scenario of some part of this post offending someone seems to be that there will be seventy or a hundred posts flaming me after this one; as that might cause someone who would actually *like* this game to download it, that's an acceptable risk.

Discouragement

Not especially.

Discouragement

One who bootlicks is not necessarily a bootlicker, don't twist my words brah.

It's not like I haven't given out my fair share of effusive glowing gushing praise aka bootlicking myself.

Anyway I was just making the point that so many of the people telling me to "get over it" have never had it happen to them, so their telling me to get over it is patently ridiculous; they don't know what it's like. (There are a very few exceptions.)

EDIT: I'm not looking to start a fight.